HighTech
has come to recognize that the talents of its employees represent the
single biggest asset of the firm; indeed, these gifted and intelligent workers
have helped to produce one of the world’s most innovative computing companies
(Quinton, 2012). Talented computer
scientists and engineers are relatively rare, and as such they have a
particularly high value, particularly those capable of creative thinking and
who have demonstrated an ability to solve complex problems in elegant and
robust ways (Gordon, 2009). Recognizing
this truth, HIGHTECH has developed various computing technologies, including
social media, to select, develop, reward, and retain talented high technology
workers (Borreman, 2007).
In order to optimize its talent
search vis-à-vis the computing technology profession, HIGHTECH has collaborated
with universities in order to provide rigorous training to students interested
in social business computer networking (Diana, 2007). Based on what the students learn from these
training programs, they can apply the same principles and problem-solving
strategies to develop better networking systems for solving many of the myriad
problem that various organizations face.
Training undergraduate and graduate students on how HIGHTECH develops
innovative social media as business solutions creates a pipeline of younger
computer scientists to replace retired, on-leave, or resigned employees at
HIGHTECH (Diana, 2007).
Because HIGHTECH sees its success
as tied closely to building, maintaining and nurturing its highly talented
workforce, the organization is receptive to new ideas and it has developed
computing systems that can readily allow its employees to exchange ideas to
develop more innovative ideas about how best to expand and improve computing
services and products (Borremans, 2007; Scott, 2010). As a matter of fact, HIGHTECH broke new
ground in becoming the very first major company to use social media for group
communications. It introduced
company-wide conferences through social media technologies in 2001, through
which 50,000 of its worldwide employees hyper-connected synchronously to the
central conference location, and most of the employees participated at the
meeting virtually (Borremans, 2007).
Ever since the hyper-connected
videoconference took place, a series of other business-related videoconferences
have taken place after the very first success.
Employees from hundreds of locations worldwide have worked together on
the same computing projects. For each
project, workers have created project accounts on the company-wide internal
social media. On the same networking
webpage, participants can communicate digitally in order to report about their
work progress or to provide feedback on each other’s work progresses
(Borremans, 2007).
For each project, the members who
work on the same project present their work via wiki, video casting, and
podcasting on their project’s social media page (Borremans, 2007; Manfield,
2012). Presenting work progress via
these three major forms of social media communications allow people to target
individual unique sets of communication styles.
The text of the wiki page and the actions seen in a videocast can elicit
interest from visual learners and motivate them to come up with new ideas
(Diana, 2007). Videocasting can help
others to learn about the projects kinestically (Gillian, 2011). Others can repeat what has been done or they
can do other things to further improve the projects. Podcasts target learners who prefer to in
learn through the process of hearing; the podcasts broadcast the discussions
taking place among the members who work on the same projects.
The employees can post to these sites
information about their progress, the details of the stage they are working on,
how they have overcome certain challenges, how their managers’ comments on
their work, and other project-related information, thus allowing for the
creation of a robust online documentation process (Borremans, 2007). Digital recording documenting allows for the
existence of a body of information and experience to serve as guides, thus
meaning that new projects will begin with greater clarity and a laid-out and
test structure and pathway for success.
In the future, workers can look at what others have been done, after
which they can carry out similar protocols and incorporate features of the
previous projects into their newer project without having to reinvest resources
into developing newer projects. These
ways of organizing and storing information and processing project development
have saved the firm both in terms of labor costs and time (Manfield, 2012). Newer projects do not necessarily always have
the same components as older projects; the information regarding developing and
processing the older project have been used as the foundation for developing
more innovative projects (Manfield, 2012).
Using social media for communication
has become quite natural to HIGHTECH employees, particularly with respect to
business networking (Hosford, 2009).
Online communication allows for greater flexibility and fluidity in
terms of assigning individuals to work on company projects (Quinton,
2012). Workers from different locations
in the company can collaborate on the same projects. The reason why the company assigns
individuals located in different nations to collaborate is due to the fact that
doing so allows the company to take advantage of talented people irrespective
of their location (Clegg, 2012). Marsh says. "If everyone comes from
exactly the same niche, it doesn't stimulate as much creativity as when there
is a wide diversity of thought. (Clegg, 2012, p. 45)" Indeed, it is often
the case that various nations have differing concentrations of competencies and
expertise. These technological tools
allow members with unique sets of talents and skills to fill different job
functions for the same assignments (Clegg, 2012).
HIGHTECH has collaborated with various
social media giants, such as YouTube and LinkedIn, to help their business
partners to attract more viewers and to accommodate diverse viewer needs and
interests (Diana, 2012; Hosford, 2009; Q&A: HIGHTECH’s VP, 2011). These collaborative efforts have offered
numerous learning opportunities for HIGHTECH employees to come up with best
possible technological solutions to the challenges that these social media
giants have faced. By learning from
working on their clients’ myriad and complex technological problems, HIGHTECH
employees has been very successfully in marketing the company’s own products
and services through social media marketing campaigns (Gillian, 2011; Hosford,
2009;Maddox, 2009; Quinton, 2012).
In order to get the most from the
talented employees that they locate, hire and nurture, HIGHTECH also has used
social media to retain its talents. On
the HIGHTECH Employee Benefits and Saving Social Media page, the HR department
at HIGHTECH matches its employees with a wide array of diverse benefits and
savings (Bailey, 2011).
The company has offered employees
retail discount offers, exclusively for its own employees and their family
members, which can accommodate HIGHTECH’s diverse employee population (Bailey,
2011). HIGHTECH Reward’s Twitter updates
its employees with offers for saving on purchasing merchandises. The employees have found the benefits and
rewards offered on the social media to be very useful; they have described
positive testimonies in forms of videos or writings on the HIGHTECH Benefit
Blog, which further elicit other employees to use the offers on the HIGHTECH
Reward Twitter (Bailey, 2011).
HIGHTECH has no formal policies regulating
how its employees use social media for business purposes (Cunningham, 2010;
Davis, 2010; Scott, 2010). So long as
the contents neither contain inappropriate materials nor breach confidential
confidentiality information, HIGHTECH’s managements is accepting of the posting
and exchange of information. Indeed,
HIGHTECH encourages a culture of openness and receptivity to ideas anytime and
from anyone. This open door policy
regarding social media usage facilitated the creation of the HIGHTECH Center
for Social Business, a facility that comprises a computing research facility
that facilitates an extensive global collaboration with business partners and
academic partners working together to develop better computing and technology
solutions to organizational problems (Lynch,2008).
Lynch.
C.G. (2008). Center to Connect on Social Software, CIO, 22 ( 3),16-16.
Maddox,
K. (2009). Some question payoff of
social media efforts. B to B, 94(4), 1-28.
Manfield,
L. (2012). Is your business actually social?. Backbone, 11-14.
Q&A:
HIGHTECH's VP of predictive analytics talks social media. (2011). CIO, p. 1.
Quinton,
B. (2012). HIGHTECH’s Social Selling. Chief Marketer, 3(7), 11-15.
Scott,
D. M. (2010). Let Them Communicate. EContent, 33(3), 40.
No comments:
Post a Comment